La diferencia entre el cálculo del servidor cada 2 minutos y el movimiento del ordenador cada minuto.
Consecuencia, peligrosa si uno está enfrente de una roca y apurando, explicada por Cvetan, de Zezo, a partir de los datos que ofrece el plug-in:
Here is an example of the game events leading to 3-minute latency. Comes from the development version of the extension:
- I turn the helm at 19:30:02.
- The command is submitted at 19:30:12 with declared stamp 19:31:00
- Server update runs at 19:30:53 and ignores it because declared stamp is
in the future.
- Finally gets executed at next update at 19:33:01. At that time the boat has moved at least 0.6 miles from the point at which I had turned the helm.
